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TRYING TO FIND THE OBVIOUS

  • Introduction
  • Blog
  • Monoglot
Featured
MSVCSinError.png
Jan 29, 2020
Elementary Functions and NOT Following the IEEE 754 Floating-Point Standard
Jan 29, 2020
Jan 29, 2020
Dec 15, 2019
Automated Approximation: The Three Step Problem
Dec 15, 2019
Dec 15, 2019
May 18, 2019
PhD Summary
May 18, 2019
May 18, 2019
davidwheeler.jpg
Apr 29, 2019
The Problem With Abstractions and Libraries
Apr 29, 2019
Apr 29, 2019
phones.png
Mar 25, 2019
Ruminations on software complexity
Mar 25, 2019
Mar 25, 2019
ActivationReplacement_MNIST_CNN_Linear.png
Oct 16, 2018
16-bit Floating-point Error and Activation Function Tolerance
Oct 16, 2018
Oct 16, 2018
approximations.png
Oct 10, 2018
Sometimes Activation Functions Only Vaguely Matter
Oct 10, 2018
Oct 10, 2018
tanh33.png
Oct 5, 2018
Improving the Performance of TensorFlow Activation Functions
Oct 5, 2018
Oct 5, 2018
track.png
Jul 19, 2018
What can we learn from GPU Frame Captures: Stardew Valley
Jul 19, 2018
Jul 19, 2018
GraphicsMonitorStartPage.png
Jul 18, 2018
What can we learn from GPU Frame Captures: Europa Universalis 4
Jul 18, 2018
Jul 18, 2018
May 8, 2018
C++17: The new problem with 'auto'
May 8, 2018
May 8, 2018
Feb 7, 2018
When Approximations Are More Accurate And Better Performing. Part 2
Feb 7, 2018
Feb 7, 2018
Feb 6, 2018
When Approximations Are More Accurate And Better Performing. Part 1
Feb 6, 2018
Feb 6, 2018
Feb 6, 2018
UNDERSTANDING ERROR AND APPROXIMATION: 7. Relaxation and Regularisation
Feb 6, 2018
Feb 6, 2018
Jan 20, 2018
What if we want Hash Collisions?
Jan 20, 2018
Jan 20, 2018
Jan 16, 2018
When can we approximate results?
Jan 16, 2018
Jan 16, 2018
Jan 7, 2018
Storing Nearby Answers in a Function Level Cache
Jan 7, 2018
Jan 7, 2018
Dec 21, 2017
Defining Approximate Type Systems To Allow for Controlled Precision
Dec 21, 2017
Dec 21, 2017
tasks_good.jpg
Dec 21, 2017
Approximate methods for handling error in multi-threaded solutions
Dec 21, 2017
Dec 21, 2017
May 15, 2016
Bjarne Stroustrup: No Littering
May 15, 2016
May 15, 2016
Jan 18, 2016
Build time - Run time distribution in Clang
Jan 18, 2016
Jan 18, 2016
Updated Shader Analyser With AMD IL support
Oct 9, 2014
Updated Shader Analyser With AMD IL support
Oct 9, 2014
Oct 9, 2014