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TRYING TO FIND THE OBVIOUS

  • Introduction
  • Blog
Featured
29 January 2020
Elementary Functions and NOT Following the IEEE 754 Floating-Point Standard
29 January 2020
29 January 2020
15 December 2019
Automated Approximation: The Three Step Problem
15 December 2019
15 December 2019
18 May 2019
PhD Summary
18 May 2019
18 May 2019
29 April 2019
The Problem With Abstractions and Libraries
29 April 2019
29 April 2019
25 March 2019
Ruminations on software complexity
25 March 2019
25 March 2019
16 October 2018
16-bit Floating-point Error and Activation Function Tolerance
16 October 2018
16 October 2018
10 October 2018
Sometimes Activation Functions Only Vaguely Matter
10 October 2018
10 October 2018
5 October 2018
Improving the Performance of TensorFlow Activation Functions
5 October 2018
5 October 2018
19 July 2018
What can we learn from GPU Frame Captures: Stardew Valley
19 July 2018
19 July 2018
18 July 2018
What can we learn from GPU Frame Captures: Europa Universalis 4
18 July 2018
18 July 2018
8 May 2018
C++17: The new problem with 'auto'
8 May 2018
8 May 2018
7 February 2018
When Approximations Are More Accurate And Better Performing. Part 2
7 February 2018
7 February 2018
6 February 2018
When Approximations Are More Accurate And Better Performing. Part 1
6 February 2018
6 February 2018
6 February 2018
UNDERSTANDING ERROR AND APPROXIMATION: 7. Relaxation and Regularisation
6 February 2018
6 February 2018
20 January 2018
What if we want Hash Collisions?
20 January 2018
20 January 2018
16 January 2018
When can we approximate results?
16 January 2018
16 January 2018
7 January 2018
Storing Nearby Answers in a Function Level Cache
7 January 2018
7 January 2018
21 December 2017
Defining Approximate Type Systems To Allow for Controlled Precision
21 December 2017
21 December 2017
21 December 2017
Approximate methods for handling error in multi-threaded solutions
21 December 2017
21 December 2017
15 May 2016
Bjarne Stroustrup: No Littering
15 May 2016
15 May 2016
18 January 2016
Build time - Run time distribution in Clang
18 January 2016
18 January 2016
9 October 2014
Updated Shader Analyser With AMD IL support
9 October 2014
9 October 2014

 

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